Research
ENDLESS Legend 2 Research Tree — Every Technology (1.0)
The full ENDLESS Legend 2 research tree at 1.0: all six eras with every technology, its domain, unlock effects and faction-specific rows. Official wiki data.
9/19/2026 1.0 ENDLESS Legend 2 Guide Team 8 min read
The six research eras (1.0)
Effects are the official unlock text; faction-specific rows are marked. Some effect strings run together — split before relying on a number.
The Years of Survival
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Civil Order | Society | Unlocks Improvement: Traveler’s Shrine+12 Approval on Capitals | All |
| Fencing | Society | Unlocks District: Farm+1 Citizens Slot on Capital+1 Artisans Slot on Capital | All |
| Voice of the Masses | Society | Unlocks District: Forum+1 Scribes Slot on Capital | All |
| Currency | Economy | Unlocks District: Merchant’s House+8 Dust on Capital | All |
| Workshop | Economy | Unlocks District: WorksUnlocks Action: Remove Forest | All |
| Keystones | Discovery | Unlocks District: BridgeUnlocks Action: Build Farm | All |
| Scientific Charter | Discovery | Unlocks District: LaboratoryImproves the rewards from Curiosities | All |
| Scavenging | Defense | +15 Health on Units+5 Damage on Units+25% Gains on Battle Spoils | All |
| Stonework | Defense | Unlocks District: Keep+100 Fortification on Capital | All |
| The Strength of Garin | Defense | +5 Defense on Units+2 Industry on Military Districts | Kin of Sheredyn |
| Asceticism | Society | +1 Protectorate Slot+5 Defense while Defending on Units | Aspects |
The Years of Toil
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Common Rights | Society | Unlocks Improvement: Scriptorium+4 Influence on Capital | All |
| Creed | Society | Unlocks Improvement: LodgingsUnlocks Improvement: Emergency Dwellings | All |
| Diplomat’s Manse | Society | Unlocks Treaty: Immigration PolicyUnlocks: Win-Win Relations+100 Influence | All |
| Foreign Affairs | Society | +1 Protectorate Slot-25% Dust Cost for Bribe action | All |
| Seedbanks | Society | Unlocks Improvement: Laborers’ HutUnlocks Improvement: GranaryUnlocks Converter: Toil in the Fields | All |
| Collective Will | Economy | Unlocks Improvement: Blast Furnace+4 Food on Capital+4 Industry in Capital | All |
| Dustlytics | Economy | Unlocks Improvement: Lithosphere Gallery+6 Dust on City Hall+4 Dust on Ministry | All |
| Markets | Economy | Unlocks District: Trading PostUnlocks: Traders’ Trails | All |
| Geology | Discovery | Unlocks: Rewild landscaping action-25% Influence Cost for Found Camp action | All |
| Hydromatic Laboratory | Discovery | Unlocks Improvement: Hydropump+25% Precision for season predictability | All |
| Materials Science | Discovery | Unlocks Improvement: Geodesic DomeUnlocks Improvement: Beacon of Science+4 Science on Capital | All |
| Shock Tactics | Defense | Unlocks Improvement: Garrison+200 District Fortification on City Hall+100 District Fortification on Ministry | All |
| Sheredyn’s Creen | Defense | Unlocks Unit Specialization: DefenderUnlocks Unit Specialization: ExplorerUnlocks Unit Specialization: HarrierUnlocks Unit Specialization: Warden | Kin of Sheredyn |
| The Hand of Garin | Defense | Unlocks Improvement: Legion VaultsUnlocks Unit Specialization: Architect-25% Industry Cost on Keep-25% Industry Cost on Military-related improvements | Kin of Sheredyn |
| Choral Amplifier | Defense | Unlocks Unit Specialization: CrawlerUnlocks Unit Specialization: ResistorUnlocks Unit Specialization: StingerUnlocks Unit Specialization: Surveyor | Aspects |
| Persuasion | Society | Unlocks Improvement: Consular MissionUnlocks Diplomatic Ability: Force a Treaty | Aspects |
The Years of Invention
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Citizenship | Society | Unlocks Improvement: Halls of Power+2 Influence on City Hall+1 Influence on Ministry | |
| Embassy | Society | Unlocks Treaty: Deeper Collaboration<Unlocks Treaty: Joint MilitaryUnlocks Treaty: Vision Exchange | |
| Hydrology | Society | Unlocks Improvement: Irrigation ChannelsUnlocks Improvement: Wood Ash Pit+2 Food on Farms Districts | |
| Statecraft | Society | +1 Protectorate SlotUnlocks Specialization: Tier 1 for all minor factions | |
| Urban Planning | Society | Unlocks Improvement: Citizens’ Center+4 Food on City Hall+2 Food on Ministry | |
| Arboreal Insights | Economy | Unlocks Improvement: Lumber YardUnlocks Action: Reforest+2 Industry on Works Districts | |
| Commerce | Economy | Unlocks Improvement: Alchemists’ Commission | |
| Dustnomics | Economy | Unlocks Improvement: Dust Blasting | |
| Pyrometallurgy | Economy | Unlocks Improvement: Spire of Industry | |
| Collective Sacrifice | Discovery | ||
| Research Grants | Discovery | Unlocks Improvement: Research Station | |
| Conscription | Defense | Unlocks Improvement: Military Efficiency |
The Years of Revelation
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Aquadynamics | Discovery | Unlocks Improvement: Fish Farms+25 Precision for season predictability | All |
| Auxiliary Forces | Defense | Unlocks Improvement: Commanders’ Table100 Fortifications on Keep | All |
| Banks | Economy | Unlocks Improvement: Thermal BathsUnlocks Improvement: Lined Crates+4 Industry on City Hall+2 Industry on Ministry | All |
| Cultivation | Society | Unlocks Improvement: Windmill+4 Food on Farm Districts | All |
| Dignitary Goodwill | Society | Unlocks Protectorate Slot: 1Unlocks Unit Specialization: Minor fActionss Tier 2 | All |
| Digs | Discovery | Unlocks Landscaping Action: Scour-25% Influence cost for Attach Camp Action | All |
| Dramatic Arts | Society | Unlocks Improvement: Parade Stands-25% Industry cost on Forum | All |
| Guilds | Economy | Unlocks Improvement: Workers’ League+4 Industry on Work Districts | All |
| Highway Patrol | Economy | Unlocks Improvement: Scientific RepositoryUnlocks Improvement: Quarry OversightUnlocks Traders’ Trails: Paved Roads0.2 Movement Points max to cross a road Tile | All |
| Hothouses | Society | Unlocks Improvement: Farming Cooperative-25% Industry cost on Farm | All |
| Logistics | Defense | Unlocks Improvement: Watchman’s Bell-25% Industry on Keep | All |
| Mercenaries | Discovery | Unlocks Action: Hire Doomwraith Hunter+20% Critical on Unit-50% Turn cost for Close Rift Action | All |
| Public Works | Society | Unlocks Improvement: Museum+2 Influence on Forum District | All |
| Standardization | Economy | Unlocks Improvement: Artisans’ Tools-25% Industry cost on Works | All |
| The Gaze of Garin | Defense | Unlocks Improvement: Martial DisciplineUnlocks Unit Specialization: Greatsword | Kin of Sheredyn |
| Zelevas’ Stamina | Defense | Unlocks Unit Specialization: PathfinderUnlocks Unit Specialization: HarasserUnlocks Unit Specialization: GuardianUnlocks Unit Specialization: Custodian | Kin of Sheredyn |
The Years of Trepidation
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Anomanology | Discovery | Unlocks Landscaping Action: Distort (creation of Anomalies)+50% Precision for season predictability-50% Turn cost on Landscaping Actions | All |
| Armor Design | Defense | Unlocks Improvement: Protective Carapaces-15% Industry cost on Unit | All |
| Cultural Education | Society | Unlocks Treaty: Shared Victory+400 Influence+40 Public Opinion on my Empire+40 Public Opinion on the other Empire | All |
| Elite Focus | Defense | Unlocks Unit Specialization: BowmasterUnlocks Unit Specialization: ExecutorUnlocks Unit Specialization: CommanderUnlocks Unit Specialization: Champion | Kin of Sheredyn |
| Financial Literacy | Economy | Unlocks Improvement: Cashier’s Lodge+25% Dust on Population Vocations | All |
| Glory of Empire | Society | Unlocks Improvement: Imperial Secretariat+2 Influence on Forums Districts | All |
| Imperial Bureaucracy | Society | Unlocks Improvement: Teahouse+50 Influence on Scribes | All |
| Inventors’ Endowments | Discovery | Unlocks Improvement: Philosophers’ Circle-25% Industry cost on Laboratory | All |
| Land Management | Economy | Unlocks Improvement: Collections Bureau-25% Industry cost on Merchant’s House | All |
| Large-scale Demolition | Economy | Unlocks Improvement: Ore BreakerUnlocks Improvement: Land ClearanceUnlocks Action: Clear Ridge+50% Industry per Population on Artisans | All |
| Military Engineering | Defense | Unlocks Improvement: Fortified Cities-2 Dust Upkeep on Unit | All |
| Preservation | Society | Unlocks Improvement: Canning ShedUnlocks Improvement: Nectar Silo+50% Food per Population on Citizens | All |
| Research Institute | Discovery | Unlocks Improvement: Field Studies+50% Science on Scribes | All |
| Scientific Prizes | Discovery | Unlocks Improvement: Grant TreasuryUnlocks Converter: Citizen Science+2 Science on Laboratories Districts | All |
| The Nurture of Garin | Defense | Unlocks Unit Specialization: Vanguard’s Sword+1 Industry on Population | Kin of Sheredyn |
| Tolls and Taxation | Economy | Unlocks Improvement: Customs Inspector+8 Dust on Merchant’s House Districts | All |
| University | Discovery | Unlocks Improvement: Lecture Hall4 Science on Laboratory Districts | All |
The Years of Reckoning
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Arcana of the Ancients | Discovery | +15% Science on City Hall-20% on all Technology research cost | All |
| Civilization Optimizations | Society | +1 Industry on Population per Jubilant City+1 Dust on Population per Jubilant City+1 Science on Population per Jubilant City+1 Influence on Population per Jubilant City-50% cost to grow all Populations | All |
| Dust Seismology | Economy | +15% Dust on City Hall-50% Buyout cost on Unit-50% Buyout cost on District-50% Buyout cost on Improvement | All |
| Mass Psychology | Society | +20 Approval on City Hall+15% Influence on City Hall | All |
| Military Conditioning | Defense | +50 Health on Unit-50% Dust Upkeep on Unit+5 Minimal Damage on Unit+10 Maximum Damage on Unit+10 Defense on Unit | All |
| Stock Exchange | Economy | +100% Food on District+100% Industry on District+100% Influence on District+100% Dust on District+100% Science on District-50% Influence cost on Foundation | All |
Data source: official Hooded Horse wiki (ENDLESS Legend 2), observed 2026-09-19, game version 1.0.
Related Articles
quests
ENDLESS Legend 2 Quests — All Pacification Branches (1.0)
Every minor faction pacification quest in ENDLESS Legend 2: 18 common lines plus 16 faction-specific ones, with all A/B/C objectives and completion conditions.
units
ENDLESS Legend 2 Units — Full Stats Table (All Factions)
Full 1.0 unit stats for every faction: Health, Damage, Defense, movement, cost, upkeep, tech and upgrades. 145 units from the official wiki.
Was this helpful?
Thanks for the feedback!